Monday, August 4, 2008

Stunts, Prayers, and Spells

I was thinking of some kind of cool mechanic similar to 4e D&D's powers, yet distinct.

I like the way spells works as skills in GURPS, and think I may keep that convention, but also apply it to "stunts" and "prayers." Stunts are basically like martial exploits, they are extraordinary stunts that non-casters can pull off; obviously, prayers are the divine version of spells.

Also, instead of "at-will," "encounter," and "daily" powers, you'd get magic points (for spells), action points (for stunts), and some kind of points for divine prayers (not sure what to call 'em).

Well that's the idea so far. I really need to get a "team" together.

Sigh.

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