Tuesday, August 12, 2008

The problem with firearms

Every RPG that attempts to be inclusive of all settings must also include rules for firearms. The reality is that firearms are very lethal-- well, all weapons are. An abstract HP system works well with a lot of weapons since it can simply represent the general wear and tear of battle.

But it breaks down a little bit when you introduce guns. They don't seem to conceptually work well in such a system. Either you get shot and thus wounded, or you're missed entirely. Sure, you can stat a gun the same way you'd stat a bow or crossbow, but then how do you flavor the damage? Arrows and bolts can be pulled out of armor and skin, leaving relatively minor wounds. But bullets-- well, that's a different story.

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