Every RPG that attempts to be inclusive of all settings must also include rules for firearms. The reality is that firearms are very lethal-- well, all weapons are. An abstract HP system works well with a lot of weapons since it can simply represent the general wear and tear of battle.
But it breaks down a little bit when you introduce guns. They don't seem to conceptually work well in such a system. Either you get shot and thus wounded, or you're missed entirely. Sure, you can stat a gun the same way you'd stat a bow or crossbow, but then how do you flavor the damage? Arrows and bolts can be pulled out of armor and skin, leaving relatively minor wounds. But bullets-- well, that's a different story.
Tuesday, August 12, 2008
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